Audiobooks Unity in Action: Multiplatform game development in C# Author Joe Hocking – Andy-palmer.co.uk

Unity in Action: Multiplatform game development in C# Summary Manning S Bestselling And Highly Recommended Unity Book Has Been Fully Revised Unity In Action, Second Edition Teaches You To Write And Deploy Games With The Unity Game Development Platform You Ll Master The Unity Toolset From The Ground Up, Adding The Skills You Need To Go From Application Coder To Game Developer Foreword By Jesse Schell, Author Of The Art Of Game Design Purchase Of The Print Book Includes A Free EBook In PDF, Kindle, And EPub Formats From Manning Publications About The Technology Build Your Next Game Without Sweating The Low Level Details The Unity Game Development Platform Handles The Heavy Lifting, So You Can Focus On Game Play, Graphics, And User Experience With Support For C Programming, A Huge Ecosystem Of Production Quality Prebuilt Assets, And A Strong Dev Community, Unity Can Get Your Next Great Game Idea Off The Drawing Board And Onto The ScreenAbout The BookUnity In Action, Second Edition Teaches You To Write And Deploy Games With Unity As You Explore The Many Interesting Examples, You Ll Get Hands On Practice With Unity S Intuitive Workflow Tools And State Of The Art Rendering Engine This Practical Guide Exposes Every Aspect Of The Game Dev Process, From The Initial Groundwork To Creating Custom AI Scripts And Building Easy To Read UIs And Because You Asked For It, This Totally Revised Second Edition Includes A New Chapter On Building D Platformers With Unity S Expanded D ToolkitWhat S Inside Revised For New Best Practices, Updates, AndD And D GamesCharacters That Run, Jump, And Bump Into ThingsConnect Your Games To The Internet About The Reader You Need To Know C Or A Similar Language No Game Development Knowledge Is Assumed About The Author Joe Hocking Is A Software Engineer And Unity Expert Specializing In Interactive Media Development Table Of Contents PART First StepsGetting To Know Unity Building A Demo That Puts You In D Space Adding Enemies And Projectiles To The D Game Developing Graphics For Your Game PART Getting ComfortableBuilding A Memory Game Using Unity S D Functionality Creating A Basic D Platformer Putting A GUI Onto A Game Creating A Third Person D Game Player Movement And AnimationAdding Interactive Devices And Items Within The GamePART Strong FinishConnecting Your Game To The Internet Playing Audio Sound Effects And Music Putting The Parts Together Into A Complete Game Deploying Your Game To Players Devices


About the Author: Joe Hocking

Joe Hocking is a software engineer who specializes in interactive media development He currently works for InContext Solutions and wrote the first edition while working for Synapse Games He has also taught classes at the University of Illinois at Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.



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